I really enjoyed the gamified internet safety walk through. I think this would be a fun thing to do with younger kids, and I got to dust off my french to try it out. The music was also very sweet and not too overwhelming! I am also curious about a specific gamified situation a peer was talking about at the beginning of term which she had used before, and I have to remember to follow up on that, I believe it was a quest situation that could unite a group of students.

Kahoot – Kahoot was not something I had played before coming to this program, and I love it. I understand it is not always appropriate, and sometimes name moderation is required, but I find the competition between my peers is really exciting and gets me more woken up at the end of the day on Wednesdays. Tech in art isn’t always super obvious or something that we can all do together, but I love the idea of making an introductory jeopardy art theory game, or kahoot situation. While it isn’t tech, I like the simple act of folding a paper into three, and having students create parts of their creatures body in a collaborative and often silly way (exquisite corpse). This is something I did from middle school all the way into an intro drawing course at University, and it unified us and got us to loosen up. Learning should be fun, and collaborative, and even exciting. When it is fun, I think mistakes matter less, as the stakes feel lower and often students are able to lose some inhibitions when they join in. I think as I’ll likely be a teacher on call for some time, I’d like to have some educational games tucked in my tool kit for an easy entry point and connection within a classroom.

Feeling good about my game win on Interland, even if it made my computer heat up and sound like it was about to take off.